So I got involved in the original Neverwinter Nights, kind of at a late date. We’ve got to get involved in this.” And that’s when Neverwinter Nights was coming out. Well, when Wizards of the Coast took over TSR, Peter Adkison said, “Look, computer gaming is the future of roleplaying. And every once in awhile somebody would come out with something that was very cool and very D&D, but it was completely by accident as far as TSR was concerned. They weren’t real strong representations of the D&D brand, and may have been good games in and of themselves, but had no business having the Dungeons and Dragons logo on them because they weren’t reflections. So they would say, “Yes, you have the rights to do this video game, and we don’t want to hear from you.” And so games would come out that weren’t very good. And when, one of the things that happened, remember I said TSR started looking very inward? That happened with computer game licenses too.Īfter the gold box games were done, which had been very good, very true to D&D - Pool of Radiance, Curse of the Azure Bonds, and the Eye of the Beholder series - after those came out there was kind of a lull, and something happened at TSR, and I wasn’t involved in it so I can’t say exactly why it happened so it soon became that TSR was willing to take a check from a computer licensee, but didn’t really want to do anything. So it’s like, “Oh, throw the disc in the drive and play.” When I wasn’t playing Pirates, which was just huge in my home too. They always appealed to me because, even though I had a very regular gaming group, we got together a couple of times a week usually, there were certainly times when I wanted to play and nobody was around. So I’ve kind of grown with D&D or D&D-like computer games. And then of course when Stormfront did their gold box games I got involved in those. And then my first computer game when I finally got an old 8088 computer was Wizardry, which of course was essentially one of the first D&D games. You know, Asteroids and Space Invaders and all that sort of thing. ![]() Stark: Well, it’s been pretty cool because my first experience with video games was probably like a lot of people playing old Atari and Midway games. ![]() What’s it been like from your perspective, and have you had any involvement with it? GI: So now you’ve obviously been with Dungeons & Dragons for a long time and there’s been video games throughout the decades, on all the different systems. ![]() They bring up several interesting topics, the questions are well-thought and up to the point, while comprehensive answers exhaust the matter thoroughly. They start from Mr Stark's work for TSR and Wizards, move on to D&D video games, also considering the legendary early titles from long before Baldur's Gate era and end up discussing how video roleplaying games based on D&D reflect the core rules or the brand. Game Informer have posted a great interview with Ed Stark of Wizards of the Coast, the creative director for the 3rd edition and 3.5 edition.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |